Edit file File name : 00-mesa-defaults.conf Content :<?xml version="1.0" standalone="yes"?> <!-- ============================================ Application bugs worked around in this file: ============================================ * Unigine Heaven 3.0 and older contain too many bugs and can't be supported by drivers that want to be compliant. * Various Unigine products don't use the #version and #extension GLSL directives, meaning they only get GLSL 1.10 and no extensions for their shaders. Enabling all extensions for Unigine fixes most issues, but the GLSL version is still 1.10. * If ARB_sample_shading is supported, Unigine Heaven 4.0 and Valley 1.0 uses an #extension directive in the middle of its shaders, which is illegal in GLSL. * Dying Light and Dead Island Definitive Edition redeclare vertex shader built-ins (specifically gl_VertexID), which causes the vertex shaders to fail to compile. * Applications that are not suitable for adapative sync are denylisted here. TODO: document the other workarounds. --> <!DOCTYPE driconf [ <!ELEMENT driconf (device+)> <!ELEMENT device (application | engine)+> <!ATTLIST device driver CDATA #IMPLIED> <!ELEMENT application (option+)> <!ATTLIST application name CDATA #REQUIRED executable CDATA #IMPLIED sha1 CDATA #IMPLIED application_name_match CDATA #IMPLIED application_versions CDATA #IMPLIED> <!ELEMENT engine (option+)> <!-- engine_name_match: A regexp matching the engine name --> <!-- engine_versions: A version in range format (version 1 to 4 : "1:4") --> <!ATTLIST engine engine_name_match CDATA #REQUIRED engine_versions CDATA #IMPLIED> <!ELEMENT option EMPTY> <!ATTLIST option name CDATA #REQUIRED value CDATA #REQUIRED> ]> <driconf> <!-- Please always enable app-specific workarounds for all drivers and screens. --> <device> <application name="Unigine Sanctuary" executable="Sanctuary"> <option name="force_glsl_extensions_warn" value="true" /> <option name="disable_blend_func_extended" value="true" /> <option name="disable_arb_gpu_shader5" value="true" /> </application> <application name="Unigine Tropics" executable="Tropics"> <option name="force_glsl_extensions_warn" value="true" /> <option name="disable_blend_func_extended" value="true" /> <option name="disable_arb_gpu_shader5" value="true" /> </application> <application name="Unigine Heaven (32-bit)" executable="heaven_x86"> <option name="allow_glsl_extension_directive_midshader" value="true" /> <!-- remove dual_color_blend_by_location if 4.1 ever comes out --> <option name="dual_color_blend_by_location" value="true" /> </application> <application name="Unigine Heaven (64-bit)" executable="heaven_x64"> <option name="allow_glsl_extension_directive_midshader" value="true" /> <!-- remove dual_color_blend_by_location if 4.1 ever comes out --> <option name="dual_color_blend_by_location" value="true" /> </application> <application name="Unigine Valley (32-bit)" executable="valley_x86"> <option name="allow_glsl_extension_directive_midshader" value="true" /> <!-- remove dual_color_blend_by_location if 1.1 ever comes out --> <option name="dual_color_blend_by_location" value="true" /> </application> <application name="Unigine Valley (64-bit)" executable="valley_x64"> <option name="allow_glsl_extension_directive_midshader" value="true" /> <!-- remove dual_color_blend_by_location if 1.1 ever comes out --> <option name="dual_color_blend_by_location" value="true" /> </application> <application name="Unigine OilRush (32-bit)" executable="OilRush_x86"> <option name="disable_blend_func_extended" value="true" /> <option name="allow_glsl_extension_directive_midshader" value="true" /> </application> <application name="Unigine OilRush (64-bit)" executable="OilRush_x64"> <option name="disable_blend_func_extended" value="true" /> <option name="allow_glsl_extension_directive_midshader" value="true" /> </application> <application name="Savage 2" executable="savage2.bin"> <option name="disable_glsl_line_continuations" value="true" /> </application> <application name="Topogun (32-bit)" executable="topogun32"> <option name="always_have_depth_buffer" value="true" /> </application> <application name="Topogun (64-bit)" executable="topogun64"> <option name="always_have_depth_buffer" value="true" /> </application> <application name="Dead Island (incl. Definitive Edition)" executable="DeadIslandGame"> <option name="allow_glsl_extension_directive_midshader" value="true" /> <!-- For the Definitive Edition which shares the same executable name --> <option name="allow_glsl_builtin_variable_redeclaration" value="true" /> </application> <application name="Dead Island Riptide Definitive Edition" executable="DeadIslandRiptideGame"> <option name="allow_glsl_builtin_variable_redeclaration" value="true" /> </application> <application name="Doom 3: BFG" executable="Doom3BFG.exe"> <option name="allow_glsl_builtin_variable_redeclaration" value="true" /> <option name="force_glsl_extensions_warn" value="true" /> </application> <application name="Dying Light" executable="DyingLightGame"> <option name="allow_glsl_builtin_variable_redeclaration" value="true" /> </application> <application name="Full Bore" executable="fullbore"> <option name="allow_glsl_builtin_variable_redeclaration" value="true" /> </application> <application name="RAGE (64-bit)" executable="Rage64.exe"> <option name="allow_glsl_builtin_variable_redeclaration" value="true" /> </application> <application name="RAGE (32-bit)" executable="Rage.exe"> <option name="allow_glsl_builtin_variable_redeclaration" value="true" /> </application> <application name="Second Life" executable="do-not-directly-run-secondlife-bin"> <option name="allow_glsl_extension_directive_midshader" value="true" /> </application> <application name="Warsow (32-bit)" executable="warsow.i386"> <option name="allow_glsl_extension_directive_midshader" value="true" /> </application> <application name="Warsow (64-bit)" executable="warsow.x86_64"> <option name="allow_glsl_extension_directive_midshader" value="true" /> </application> <application name="Rust" executable="rust"> <option name="glsl_zero_init" value="true"/> </application> <application name="Divinity: Original Sin Enhanced Edition" executable="EoCApp"> <option name="allow_glsl_extension_directive_midshader" value="true" /> <option name="glsl_correct_derivatives_after_discard" value="true" /> <option name="force_gl_vendor" value="ATI Technologies, Inc."/> </application> <application name="Metro 2033 Redux / Metro Last Night Redux" executable="metro"> <option name="allow_glsl_extension_directive_midshader" value="true" /> </application> <application name="Worms W.M.D" executable="Worms W.M.Dx64"> <option name="allow_higher_compat_version" value="true" /> </application> <application name="Crookz - The Big Heist" executable="Crookz"> <option name="allow_higher_compat_version" value="true" /> </application> <application name="Tropico 5" executable="Tropico5"> <option name="allow_higher_compat_version" value="true" /> </application> <application name="Faster than Light (32-bit)" executable="FTL.x86"> <option name="allow_higher_compat_version" value="true" /> </application> <application name="Faster than Light (64-bit)" executable="FTL.amd64"> <option name="allow_higher_compat_version" value="true" /> </application> <application name="Final Fantasy VIII: Remastered" executable="FFVIII.exe"> <option name="allow_higher_compat_version" value="true" /> </application> <application name="The Culling" executable="Victory"> <option name="force_glsl_version" value="440" /> </application> <application name="Spec Ops: The Line (32-bit)" executable="specops.i386"> <option name="force_glsl_abs_sqrt" value="true" /> </application> <application name="Spec Ops: The Line (64-bit)" executable="specops"> <option name="force_glsl_abs_sqrt" value="true" /> </application> <application name="Kerbal Space Program (32-bit)" executable="KSP.x86"> <option name="glsl_zero_init" value="true"/> </application> <application name="Kerbal Space Program (64-bit)" executable="KSP.x86_64"> <option name="glsl_zero_init" value="true"/> </application> <application name="Luna Sky" executable="lunasky"> <option name="force_glsl_version" value="130"/> <option name="glsl_ignore_write_to_readonly_var" value="true"/> </application> <application name="Rocket League" executable="RocketLeague"> <option name="glsl_correct_derivatives_after_discard" value="true"/> </application> <application name="The Witcher 2" executable="witcher2"> <option name="glsl_correct_derivatives_after_discard" value="true"/> </application> <application name="Unreal 4 Editor" executable="UE4Editor"> <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/> </application> <application name="Observer" executable="TheObserver-Linux-Shipping"> <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/> </application> <application name="Steamroll" executable="Steamroll-Linux-Shipping"> <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/> </application> <application name="Refunct" executable="Refunct-Linux-Shipping"> <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/> </application> <application name="We Happy Few" executable="GlimpseGame"> <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/> </application> <application name="Google Earth VR" executable="Earth.exe"> <option name="allow_glsl_builtin_const_expression" value="true"/> <option name="allow_glsl_relaxed_es" value="true"/> </application> <application name="Champions of Regnum" executable="game"> <option name="allow_extra_pp_tokens" value="true" /> </application> <application name="Wolfenstein The Old Blood" executable="WolfOldBlood_x64.exe"> <option name="force_compat_profile" value="true" /> </application> <application name="ARMA 3" executable="arma3.x86_64"> <option name="glsl_correct_derivatives_after_discard" value="true"/> </application> <application name="Epic Games Launcher" executable="EpicGamesLauncher.exe"> <option name="force_compat_profile" value="true" /> </application> <application name="GpuTest" executable="GpuTest"> <!-- GiMark benchmark from GpuTest does not initialize .w channel of lightDir0 and lightDir1 varyings in the vertex shader while uses it in the fragment shader. --> <option name="glsl_zero_init" value="true"/> </application> <application name="Curse of the Dead Gods" executable="Curse of the Dead Gods.exe"> <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/2598 --> <option name="glsl_zero_init" value="true" /> </application> <application name="GRID Autosport" executable="GridAutosport"> <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/1258 --> <option name="force_integer_tex_nearest" value="true" /> </application> <application name="DIRT: Showdown" executable="dirt.i386"> <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/1258 --> <option name="force_integer_tex_nearest" value="true" /> </application> <!-- Workarounds for SPECviewperf relying on invalid / non-conformant OpenGL behavior. Older SPECviewperf versions might also need this. --> <application name="SPECviewperf13" executable="viewperf"> <option name="allow_glsl_extension_directive_midshader" value="true" /> <option name="allow_glsl_120_subset_in_110" value="true" /> <option name="force_gl_names_reuse" value="true" /> <!-- This makes it use GL_NVX_gpu_memory_info to query memory info instead of non-existent GLX_AMD_gpu_association. Yes, it checks the vendor string, not the extension list. --> <option name="force_gl_vendor" value="NVIDIA Corporation" /> <!-- creo-02 doesn't enable GL_EXT_shader_image_load_store in GLSL --> <option name="force_glsl_extensions_warn" value="true" /> <!-- Enable draw merging inside display list for snx-03 --> <option name="allow_incorrect_primitive_id" value="true" /> <option name="allow_draw_out_of_order" value="true" /> <option name="mesa_glthread" value="true" /> <option name="mesa_no_error" value="true" /> <!-- Creating 10-bit pbuffers fails in the X server and returns BadAlloc. --> <option name="allow_rgb10_configs" value="false" /> </application> <!-- Workaround for unsynchronized VBO updates on Dead Cells android game. (Possibly also needed for desktop version?) --> <application name="Dead-Cells" executable="com.playdigious.deadcells.mobile"> <option name="ignore_map_unsynchronized" value="true" /> </application> <application name="Teardown" executable="teardown.exe"> <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/3714 --> <option name="force_integer_tex_nearest" value="true" /> <option name="allow_glsl_extension_directive_midshader" value="true" /> </application> <application name="Golf With Your Friends" executable="Golf With Your Friends.x86_64"> <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/4547 --> <option name="glsl_correct_derivatives_after_discard" value="true" /> </application> <!-- The GL thread allowlist is below, workarounds are above. Keep it that way. --> <application name="Alien Isolation" executable="AlienIsolation"> <option name="mesa_glthread" value="true"/> </application> <application name="BioShock Infinite" executable="bioshock.i386"> <option name="mesa_glthread" value="true"/> </application> <application name="Borderlands 2" executable="Borderlands2"> <option name="mesa_glthread" value="true"/> </application> <application name="Civilization 5" executable="Civ5XP"> <option name="mesa_glthread" value="true"/> </application> <application name="Civilization 6" executable="Civ6"> <option name="mesa_glthread" value="true"/> </application> <application name="Civilization 6" executable="Civ6Sub"> <option name="mesa_glthread" value="true"/> </application> <application name="Dreamfall Chapters" executable="Dreamfall Chapters"> <option name="mesa_glthread" value="true"/> </application> <application name="Hitman" executable="HitmanPro"> <option name="mesa_glthread" value="true"/> </application> <application name="Renowned Explorers: International Society" executable="abbeycore_steam"> <option name="mesa_glthread" value="true"/> </application> <application name="Saints Row 2" executable="saintsrow2.i386"> <option name="mesa_glthread" value="true"/> </application> <application name="Saints Row: The Third" executable="SaintsRow3.i386"> <option name="mesa_glthread" value="true"/> </application> <application name="Saints Row IV" executable="SaintsRow4.i386"> <option name="mesa_glthread" value="true"/> </application> <application name="Saints Row: Gat out of Hell" executable="SaintsRow4GooH.i386"> <option name="mesa_glthread" value="true"/> </application> <application name="Sid Meier's: Civilization Beyond Earth" executable="CivBE"> <option name="mesa_glthread" value="true"/> </application> <application name="The Witcher 2" executable="witcher2"> <option name="mesa_glthread" value="true"/> </application> <application name="American Truck Simulator" executable="amtrucks"> <option name="mesa_glthread" value="true"/> </application> <application name="Euro Truck Simulator 2" executable="eurotrucks2"> <option name="mesa_glthread" value="true"/> </application> <application name="Overlord" executable="overlord.i386"> <option name="mesa_glthread" value="true"/> </application> <application name="Overlord 2" executable="overlord2.i386"> <option name="mesa_glthread" value="true"/> </application> <application name="Oil Rush" executable="OilRush_x86"> <option name="mesa_glthread" value="true"/> </application> <application name="War Thunder" executable="aces"> <option name="mesa_glthread" value="true"/> </application> <application name="War Thunder (Wine)" executable="aces.exe"> <option name="mesa_glthread" value="true"/> </application> <application name="Outlast" executable="OLGame.x86_64"> <option name="mesa_glthread" value="true"/> </application> <application name="Spec Ops: The Line (32-bit)" executable="specops.i386"> <option name="mesa_glthread" value="true"/> </application> <application name="Spec Ops: The Line (64-bit)" executable="specops"> <option name="mesa_glthread" value="true"/> </application> <application name="Mount and Blade Warband" executable="mb_warband_linux"> <option name="mesa_glthread" value="true"/> </application> <application name="Valheim" executable="valheim.x86_64"> <option name="mesa_glthread" value="true"/> </application> <!-- around 18% performance increase in min and avg fps, max fps capped at 60fps. --> <application name="Medieval II: Total War" executable="Medieval2"> <option name="mesa_glthread" value="true"/> </application> <!-- min fps ~21 ===> ~27 while standing still in game, also higher gpu load. --> <application name="Carnivores: Dinosaur Hunter Reborn (wine)" executable="Carnivores-master.exe"> <option name="mesa_glthread" value="true"/> </application> <!-- around 30% increase in avg fps --> <application name="Far Cry 2 (wine)" executable="farcry2.exe"> <option name="mesa_glthread" value="true"/> </application> <application name="Talos Principle" executable="Talos"> <option name="mesa_glthread" value="true"/> </application> <application name="Talos Principle (Unrestricted)" executable="Talos_Unrestricted"> <option name="mesa_glthread" value="true"/> </application> <!-- roughly 30% increase in fps --> <application name="7 Days To Die (64-bit)" executable="7DaysToDie.x86_64"> <option name="mesa_glthread" value="true"/> </application> <application name="7 Days To Die (32-bit)" executable="7DaysToDie.x86"> <option name="mesa_glthread" value="true"/> </application> <!-- Emulator tends to have a high CPU load for GPU emulation, so separating the driver overhead yield an improvement. --> <application name="Dolphin Emulator" executable="dolphin-emu"> <option name="mesa_glthread" value="true"/> </application> <application name="Citra - Nintendo 3DS Emulator" executable="citra-qt"> <option name="mesa_glthread" value="true"/> </application> <application name="Yuzu - Nintendo Switch Emulator" executable="yuzu"> <option name="mesa_glthread" value="true"/> </application> <application name="RPCS3" executable="rpcs3"> <option name="mesa_glthread" value="true"/> </application> <application name="PCSX2" executable="PCSX2"> <option name="mesa_glthread" value="true"/> </application> <application name="From The Depths" executable="From_The_Depths.x86_64"> <option name="mesa_glthread" value="true"/> </application> <!-- #Minimum fps 136 ==> 144 --> <application name="Plague Inc Evolved (32-bit)" executable="PlagueIncEvolved.x86"> <option name="mesa_glthread" value="true" /> </application> <application name="Plague Inc Evolved (64-bit)" executable="PlagueIncEvolved.x86_64"> <option name="mesa_glthread" value="true" /> </application> <!-- 10% fps increase --> <application name="Beholder (32-bit)" executable="Beholder.x86"> <option name="mesa_glthread" value="true" /> </application> <application name="Beholder (64-bit)" executable="Beholder.x86_64"> <option name="mesa_glthread" value="true" /> </application> <!-- X3 games: 15% avg fps increase while flying in space --> <application name="X3 Reunion" executable="X3R_main"> <option name="mesa_glthread" value="true" /> </application> <application name="X3 Terran Conflict" executable="X3TR_main"> <option name="mesa_glthread" value="true" /> </application> <application name="X3 Albion Prelude" executable="X3AP_main"> <option name="mesa_glthread" value="true" /> </application> <!-- +30% avg fps --> <application name="Borderlands: The Pre-Sequel" executable="BorderlandsPreSequel"> <option name="mesa_glthread" value="true" /> </application> <application name="Transport Fever" executable="TransportFever"> <option name="mesa_glthread" value="true" /> </application> <!-- Adaptive sync denylist follows below: --> <application name="gnome-shell" executable="gnome-shell"> <option name="adaptive_sync" value="false" /> <option name="v3d_nonmsaa_texture_size_limit" value="true" /> </application> <application name="Desktop — Plasma" executable="plasmashell"> <option name="adaptive_sync" value="false" /> </application> <application name="budgie-wm" executable="budgie-wm"> <option name="adaptive_sync" value="false" /> </application> <application name="kwin_x11" executable="kwin_x11"> <option name="adaptive_sync" value="false" /> </application> <application name="ksmserver-logout-greeter" executable="ksmserver-logout-greeter"> <option name="adaptive_sync" value="false" /> </application> <application name="ksmserver-switchuser-greeter" executable="ksmserver-switchuser-greeter"> <option name="adaptive_sync" value="false" /> </application> <application name="kscreenlocker_greet" executable="kscreenlocker_greet"> <option name="adaptive_sync" value="false" /> </application> <application name="startplasma" executable="startplasma"> <option name="adaptive_sync" value="false" /> </application> <application name="sddm-greeter" executable="sddm-greeter"> <option name="adaptive_sync" value="false" /> </application> <application name="krunner" executable="krunner"> <option name="adaptive_sync" value="false" /> </application> <application name="spectacle" executable="spectacle"> <option name="adaptive_sync" value="false" /> </application> <application name="marco" executable="marco"> <option name="adaptive_sync" value="false" /> </application> <application name="compton" executable="compton"> <option name="adaptive_sync" value="false" /> </application> <application name="picom" executable="picom"> <option name="adaptive_sync" value="false" /> </application> <application name="xfwm4" executable="xfwm4"> <option name="adaptive_sync" value="false" /> </application> <application name="Enlightenment" executable="enlightenment"> <option name="adaptive_sync" value="false" /> </application> <application name="mutter" executable="mutter"> <option name="adaptive_sync" value="false" /> <option name="v3d_nonmsaa_texture_size_limit" value="true" /> </application> <application name="muffin" executable="muffin"> <option name="adaptive_sync" value="false" /> </application> <application name="compiz" executable="compiz"> <option name="adaptive_sync" value="false" /> </application> <application name="Firefox" executable="firefox"> <option name="adaptive_sync" value="false" /> </application> <application name="Firefox ESR" executable="firefox-esr"> <option name="adaptive_sync" value="false" /> </application> <application name="Chromium" executable="chromium"> <option name="adaptive_sync" value="false" /> </application> <application name="Google Chrome" executable="chrome"> <option name="adaptive_sync" value="false" /> </application> <application name="Iceweasel" executable="iceweasel"> <option name="adaptive_sync" value="false" /> </application> <application name="Epiphany" executable="epiphany"> <option name="adaptive_sync" value="false" /> </application> <application name="Konqueror" executable="konqueror"> <option name="adaptive_sync" value="false" /> </application> <application name="Falkon" executable="falkon"> <option name="adaptive_sync" value="false" /> </application> <application name="Seamonkey" executable="seamonkey"> <option name="adaptive_sync" value="false" /> </application> <application name="Waterfox" executable="waterfox"> <option name="adaptive_sync" value="false" /> </application> <application name="VLC Media Player" executable="vlc"> <option name="adaptive_sync" value="false" /> </application> <application name="Totem" executable="totem"> <option name="adaptive_sync" value="false" /> </application> <application name="Dragon Player" executable="dragon"> <option name="adaptive_sync" value="false" /> </application> <application name="mpv" executable="mpv"> <option name="adaptive_sync" value="false" /> </application> <application name="Xorg" executable="Xorg"> <option name="v3d_nonmsaa_texture_size_limit" value="true" /> </application> <application name="gfxbench" executable="testfw_app"> <option name="vk_x11_override_min_image_count" value="2" /> <option name="vk_wsi_force_bgra8_unorm_first" value="true" /> </application> <application name="Brink" executable="brink.exe"> <option name="glx_extension_override" value="-GLX_OML_swap_method" /> <option name="allow_higher_compat_version" value="true" /> </application> <application name="Enter The Gungeon (32 bits)" executable="EtG.x86"> <option name="glsl_correct_derivatives_after_discard" value="true" /> </application> <application name="Enter The Gungeon (64 bits)" executable="EtG.x86_64"> <option name="glsl_correct_derivatives_after_discard" value="true" /> </application> <!-- Workaround for STAR WARS: Knights of the Old Republic relying on non-specified OpenGL behavior (expecting texture names to be small enough to fit in the static array). --> <application name="SWKOTOR (wine)" executable="swkotor.exe"> <option name="force_gl_names_reuse" value="true"/> </application> <!-- Vulkan workarounds: --> <!-- Works around the game not starting (does not deal with the implementation returning more images than the minimum specified by the application. --> <engine engine_name_match="UnrealEngine4.*" engine_versions="0:23"> <option name="vk_x11_strict_image_count" value="true" /> </engine> <!-- DOOM crashes at startup without this workaround if the adaptative sync mode is enabled. --> <application name="DOOM" executable="DOOMx64vk.exe"> <option name="vk_x11_strict_image_count" value="true" /> </application> <!-- DOOM Doom Eternal happily creates a swapchain with 2 images for IMMEDIATE. This fixes a 10% performance issue with RADV. --> <application name="DOOMEternal" executable="DOOMEternalx64vk.exe"> <option name="vk_x11_ensure_min_image_count" value="true" /> </application> <!-- Wolfenstein: Youngblood crashes at startup on xwayland without this workaround. --> <application name="Wolfenstein: Youngblood(x64vk)" executable="Youngblood_x64vk.exe"> <option name="vk_x11_strict_image_count" value="true" /> </application> <!-- Metro:Exodus crashes at startup on xwayland without this workaround. --> <application name="Metro: Exodus" application_name_match="metroexodus"> <option name="vk_x11_strict_image_count" value="true" /> </application> </device> <!-- vmwgfx doesn't like full buffer swaps and can't sync to vertical retraces.--> <device driver="vmwgfx"> <application name="gnome-shell" executable="gnome-shell"> <option name="glx_extension_override" value="-GLX_EXT_buffer_age -GLX_OML_sync_control -GLX_SGI_video_sync" /> </application> <application name="Compiz" executable="Compiz"> <option name="glx_extension_override" value="-GLX_EXT_buffer_age -GLX_OML_sync_control" /> </application> </device> <device driver="radeonsi"> <application name="Half Life 2" executable="hl2_linux"> <option name="mesa_glthread" value="true" /> </application> <application name="Black Mesa" executable="bms_linux"> <option name="mesa_glthread" value="true" /> </application> <application name="Alien Isolation" executable="AlienIsolation"> <option name="force_gl_vendor" value="X.Org" /> </application> <application name="American Truck Simulator" executable="amtrucks"> <option name="radeonsi_zerovram" value="true" /> </application> <application name="Counter-Strike Global Offensive" executable="csgo_linux64"> <option name="mesa_glthread" value="true" /> <option name="radeonsi_zerovram" value="true" /> <option name="radeonsi_clamp_div_by_zero" value="true" /> </application> <application name="Rocket League" executable="RocketLeague"> <option name="radeonsi_zerovram" value="true" /> </application> <application name="DiRT Rally" executable="DirtRally"> <option name="radeonsi_prim_restart_tri_strips_only" value="true"/> </application> <application name="Gfx Bench" executable="gfxbench_gl"> <!-- Helps offscreen tests --> <option name="mesa_glthread" value="true"/> </application> <!-- YoYo game engine workarounds --> <application name="Monolith demo5" executable="runner" sha1="0c40d509a74e357f0280cb1bd882e9cd94b91bdf"> <option name="radeonsi_sync_compile" value="true" /> <option name="radeonsi_zerovram" value="true" /> </application> <application name="Memoranda" executable="runner" sha1="aa13dec6af63c88f308ebb487693896434a4db56"> <option name="radeonsi_sync_compile" value="true" /> </application> <application name="Nuclear Throne" executable="runner" sha1="84814e8db125e889f5d9d4195a0ca72a871ea1fd"> <option name="radeonsi_sync_compile" value="true" /> </application> <application name="Undertale" executable="runner" sha1="dfa302e7ec78641d0696dbbc1a06fc29f34ff1ff"> <option name="radeonsi_sync_compile" value="true" /> </application> <application name="Turmoil" executable="runner" sha1="cbbf757aaab289859f8dae191a7d63afc30643d9"> <option name="radeonsi_sync_compile" value="true" /> </application> <application name="Peace, Death!" executable="runner" sha1="5b909f3d21799773370adf084f649848f098234e"> <option name="radeonsi_sync_compile" value="true" /> </application> <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/2647 --> <application name="Kerbal Space Program" executable="KSP.x86_64"> <option name="radeonsi_no_infinite_interp" value="true" /> </application> <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/2686 --> <application name="7 Days to Die" executable="7DaysToDie.x86_64"> <option name="radeonsi_zerovram" value="true" /> </application> <application name="7 Days to Die" executable="7DaysToDie.x86"> <option name="radeonsi_zerovram" value="true" /> </application> <application name="SPECviewperf13" executable="viewperf"> <option name="radeonsi_sync_compile" value="true" /> <option name="radeonsi_clamp_div_by_zero" value="true" /> <option name="radeonsi_inline_uniforms" value="true" /> <option name="radeonsi_shader_culling" value="true" /> </application> <application name="Road Redemption" executable="RoadRedemption.x86_64"> <option name="radeonsi_clamp_div_by_zero" value="true" /> </application> <application name="Wasteland 2" executable="WL2"> <option name="radeonsi_clamp_div_by_zero" value="true" /> </application> <application name="Teardown" executable="teardown.exe"> <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/3714 --> <option name="radeonsi_clamp_div_by_zero" value="true" /> <option name="radeonsi_no_infinite_interp" value="true" /> </application> <application name="SpaceEngine" executable="SpaceEngine.exe"> <option name="force_gl_vendor" value="X.Org" /> </application> </device> <device driver="i965"> <application name="Middle Earth: Shadow of Mordor" executable="ShadowOfMordor"> <option name="vs_position_always_invariant" value="true" /> </application> </device> <device driver="iris"> <application name="Middle Earth: Shadow of Mordor" executable="ShadowOfMordor"> <option name="vs_position_always_invariant" value="true" /> </application> </device> <device driver="radv"> <!-- Engine workarounds --> <engine engine_name_match="vkd3d"> <option name="radv_zero_vram" value="true" /> </engine> <engine engine_name_match="Quantic Dream Engine"> <option name="radv_zero_vram" value="true" /> <option name="radv_lower_discard_to_demote" value="true" /> <option name="radv_disable_tc_compat_htile_general" value="true" /> </engine> <!-- Game workarounds --> <application name="Shadow Of The Tomb Raider (Native)" application_name_match="ShadowOfTheTomb"> <option name="radv_report_llvm9_version_string" value="true" /> <option name="radv_invariant_geom" value="true" /> </application> <application name="Shadow Of The Tomb Raider (DX11/DX12)" application_name_match="SOTTR.exe"> <option name="radv_invariant_geom" value="true" /> </application> <application name="RAGE 2" executable="RAGE2.exe"> <option name="radv_enable_mrt_output_nan_fixup" value="true" /> </application> <application name="Path of Exile (64-bit, Steam)" executable="PathOfExile_x64Steam.exe"> <option name="radv_no_dynamic_bounds" value="true" /> <option name="radv_absolute_depth_bias" value="true" /> </application> <application name="Path of Exile (32-bit, Steam)" executable="PathOfExileSteam.exe"> <option name="radv_no_dynamic_bounds" value="true" /> <option name="radv_absolute_depth_bias" value="true" /> </application> <application name="Path of Exile (64-bit)" executable="PathOfExile_x64.exe"> <option name="radv_no_dynamic_bounds" value="true" /> <option name="radv_absolute_depth_bias" value="true" /> </application> <application name="Path of Exile (32-bit)" executable="PathOfExile.exe"> <option name="radv_no_dynamic_bounds" value="true" /> <option name="radv_absolute_depth_bias" value="true" /> </application> <application name="The Surge 2" application_name_match="Fledge"> <option name="radv_disable_shrink_image_store" value="true" /> <option name="radv_zero_vram" value="true" /> </application> <application name="World War Z" application_name_match="WWZ"> <option name="radv_override_uniform_offset_alignment" value="16" /> </application> <application name="DOOM VFR" application_name_match="DOOM_VFR"> <option name="radv_no_dynamic_bounds" value="true" /> </application> <application name="DOOM Eternal" application_name_match="DOOMEternal"> <option name="radv_zero_vram" value="true" /> </application> <application name="No Man's Sky" application_name_match="No Man's Sky"> <option name="radv_lower_discard_to_demote" value="true" /> </application> <application name="Monster Hunter World" application_name_match="MonsterHunterWorld.exe"> <option name="radv_invariant_geom" value="true" /> </application> <application name="DOOM (2016)" application_name_match="DOOM$"> <option name="radv_disable_dcc" value="true" /> </application> <application name="Wolfenstein II" application_name_match="Wolfenstein II The New Colossus"> <option name="radv_disable_dcc" value="true" /> </application> <application name="RDR2" application_name_match="Red Dead Redemption 2"> <option name="radv_report_apu_as_dgpu" value="true" /> </application> <application name="Resident Evil Village" application_name_match="re8.exe"> <option name="radv_invariant_geom" value="true" /> </application> </device> </driconf> Save