View file File name : luatypemaps.swg Content :/* ----------------------------------------------------------------------------- * luatypemaps.swg * * basic typemaps for Lua. * ----------------------------------------------------------------------------- */ /* ----------------------------------------------------------------------------- * standard typemaps * ----------------------------------------------------------------------------- */ /* NEW LANGUAGE NOTE: the 'checkfn' param is something that I added for typemap(in) it is an optional fn call to check the type of the lua object the fn call must be of the form int checkfn(lua_State *L, int index); and return 1/0 depending upon if this is the correct type For the typemap(out), an additional SWIG_arg parameter must be incremented to reflect the number of values returned (normally SWIG_arg++; will do) */ // numbers %typemap(in,checkfn="lua_isnumber") int, short, long, signed char, float, double %{$1 = ($type)lua_tonumber(L, $input);%} // additional check for unsigned numbers, to not permit negative input %typemap(in,checkfn="lua_isnumber") unsigned int, unsigned short, unsigned long, unsigned char %{SWIG_contract_assert((lua_tonumber(L,$input)>=0),"number must not be negative") $1 = ($type)lua_tonumber(L, $input);%} %typemap(out) int,short,long, unsigned int,unsigned short,unsigned long, signed char,unsigned char, float,double %{ lua_pushnumber(L, (lua_Number) $1); SWIG_arg++;%} // we must also provide typemaps for primitives by const reference: // given a function: // int intbyref(const int& i); // SWIG assumes that this code will need a pointer to int to be passed in // (this might be ok for objects by const ref, but not for numeric primitives) // therefore we add a set of typemaps to fix this (for both in & out) %typemap(in,checkfn="lua_isnumber") const int&($basetype temp) %{ temp=($basetype)lua_tonumber(L,$input); $1=&temp;%} %typemap(in,checkfn="lua_isnumber") const unsigned int&($basetype temp) %{SWIG_contract_assert((lua_tonumber(L,$input)>=0),"number must not be negative") temp=($basetype)lua_tonumber(L,$input); $1=&temp;%} %typemap(out) const int&, const unsigned int& %{ lua_pushnumber(L, (lua_Number) *$1); SWIG_arg++;%} // for the other numbers we can just use an apply statement to cover them %apply const int & {const short&,const long&,const signed char&, const float&,const double&}; %apply const unsigned int & {const unsigned short&,const unsigned long&, const unsigned char&}; /* enums have to be handled slightly differently VC++ .net will not allow a cast from lua_Number(double) to enum directly. */ %typemap(in,checkfn="lua_isnumber") enum SWIGTYPE %{$1 = ($type)(int)lua_tonumber(L, $input);%} %typemap(out) enum SWIGTYPE %{ lua_pushnumber(L, (lua_Number)(int)($1)); SWIG_arg++;%} // and const refs %typemap(in,checkfn="lua_isnumber") const enum SWIGTYPE &($basetype temp) %{ temp=($basetype)(int)lua_tonumber(L,$input); $1=&temp;%} %typemap(in,checkfn="lua_isnumber") const enum SWIGTYPE &&($basetype temp) %{ temp=($basetype)(int)lua_tonumber(L,$input); $1=&temp;%} %typemap(out) const enum SWIGTYPE & %{ lua_pushnumber(L, (lua_Number) *$1); SWIG_arg++;%} %typemap(out) const enum SWIGTYPE && %{ lua_pushnumber(L, (lua_Number) *$1); SWIG_arg++;%} // boolean (which is a special type in lua) // note: lua_toboolean() returns 1 or 0 // note: 1 & 0 are not booleans in lua, only true & false %typemap(in,checkfn="lua_isboolean") bool %{$1 = (lua_toboolean(L, $input)!=0);%} %typemap(out) bool %{ lua_pushboolean(L,(int)($1!=0)); SWIG_arg++;%} // for const bool&, SWIG treats this as a const bool* so we must dereference it %typemap(in,checkfn="lua_isboolean") const bool& (bool temp) %{temp=(lua_toboolean(L, $input)!=0); $1=&temp;%} %typemap(out) const bool& %{ lua_pushboolean(L,(int)((*$1)!=0)); SWIG_arg++;%} // strings (char * and char[]) %fragment("SWIG_lua_isnilstring", "header") { SWIGINTERN int SWIG_lua_isnilstring(lua_State *L, int idx) { int ret = lua_isstring(L, idx); if (!ret) ret = lua_isnil(L, idx); return ret; } } %typemap(in,checkfn="SWIG_lua_isnilstring",fragment="SWIG_lua_isnilstring") const char *, char * %{$1 = ($ltype)lua_tostring(L, $input);%} %typemap(in,checkfn="SWIG_lua_isnilstring",fragment="SWIG_lua_isnilstring") const char[ANY], char[ANY] %{$1 = ($ltype)lua_tostring(L, $input);%} %typemap(out) const char *, char * %{ lua_pushstring(L,(const char *)$1); SWIG_arg++;%} %typemap(out) const char[ANY], char[ANY] %{ lua_pushstring(L,(const char *)$1); SWIG_arg++;%} // char's // currently treating chars as small strings, not as numbers // (however signed & unsigned char's are numbers...) %typemap(in,checkfn="SWIG_lua_isnilstring",fragment="SWIG_lua_isnilstring") char %{$1 = (lua_tostring(L, $input))[0];%} %typemap(out) char %{ lua_pushlstring(L, &$1, 1); SWIG_arg++;%} // by const ref %typemap(in,checkfn="SWIG_lua_isnilstring",fragment="SWIG_lua_isnilstring") const char& (char temp) %{temp = (lua_tostring(L, $input))[0]; $1=&temp;%} %typemap(out) const char& %{ lua_pushlstring(L, $1, 1); SWIG_arg++;%} // pointers and references // under SWIG rules, it is ok, to have a pass in a lua nil, // it should be converted to a SWIG NULL. // This will only be allowed for pointers & arrays, not refs or by value // the checkfn lua_isuserdata will only work for userdata // the checkfn SWIG_isptrtype will work for both userdata and nil %typemap(in,checkfn="SWIG_isptrtype") SWIGTYPE*,SWIGTYPE[] %{ if (!SWIG_IsOK(SWIG_ConvertPtr(L,$input,(void**)&$1,$descriptor,$disown))){ SWIG_fail_ptr("$symname",$argnum,$descriptor); } %} %typemap(in,checkfn="lua_isuserdata") SWIGTYPE& %{ if (!SWIG_IsOK(SWIG_ConvertPtr(L,$input,(void**)&$1,$descriptor,$disown))){ SWIG_fail_ptr("$symname",$argnum,$descriptor); } %} %typemap(in,checkfn="lua_isuserdata") SWIGTYPE&& %{ if (!SWIG_IsOK(SWIG_ConvertPtr(L,$input,(void**)&$1,$descriptor,$disown))){ SWIG_fail_ptr("$symname",$argnum,$descriptor); } %} // out is simple %typemap(out) SWIGTYPE*,SWIGTYPE& %{SWIG_NewPointerObj(L,$1,$descriptor,$owner); SWIG_arg++; %} %typemap(out) SWIGTYPE*,SWIGTYPE&& %{SWIG_NewPointerObj(L,$1,$descriptor,$owner); SWIG_arg++; %} // dynamic casts // this uses the SWIG_TypeDynamicCast() which relies on RTTI to find out what the pointer really is // the we return it as the correct type %typemap(out) SWIGTYPE *DYNAMIC, SWIGTYPE &DYNAMIC { swig_type_info *ty = SWIG_TypeDynamicCast($1_descriptor, (void **) &$1); SWIG_NewPointerObj(L,(void*)$1,ty,$owner); SWIG_arg++; } // passing objects by value // SWIG_ConvertPtr wants an object pointer (the $<ype argp) // then dereferences it to get the object %typemap(in,checkfn="lua_isuserdata") SWIGTYPE ($<ype argp) %{ if (!SWIG_IsOK(SWIG_ConvertPtr(L,$input,(void**)&argp,$&descriptor,0))){ SWIG_fail_ptr("$symname",$argnum,$&descriptor); } $1 = *argp; %} // Also needed for object ptrs by const ref // eg A* const& ref_pointer(A* const& a); // found in mixed_types.i %typemap(in,checkfn="SWIG_isptrtype") SWIGTYPE *const&($*ltype temp) %{temp=($*ltype)SWIG_MustGetPtr(L,$input,$*descriptor,0,$argnum,"$symname"); $1=($1_ltype)&temp;%} %typemap(out) SWIGTYPE *const& %{SWIG_NewPointerObj(L,*$1,$*descriptor,$owner); SWIG_arg++; %} // DISOWN-ing typemaps // if you have an object pointer which must be disowned, use this typemap // eg. for void destroy_foo(Foo* toDie); // use %apply SWIGTYPE* DISOWN {Foo* toDie}; // you could just use %delobject, but this is more flexible %typemap(in,checkfn="SWIG_isptrtype") SWIGTYPE* DISOWN,SWIGTYPE DISOWN[] %{ if (!SWIG_IsOK(SWIG_ConvertPtr(L,$input,(void**)&$1,$descriptor,SWIG_POINTER_DISOWN))){ SWIG_fail_ptr("$symname",$argnum,$descriptor); } %} // Primitive types--return by value // must make a new object, copy the data & return the new object // Note: the brackets are {...} and not %{..%}, because we want them to be included in the wrapper // this is because typemap(out) does not support local variables, like in typemap(in) does // and we need the $&1_ltype resultptr; to be declared #ifdef __cplusplus %typemap(out) SWIGTYPE { $&1_ltype resultptr = new $1_ltype((const $1_ltype &) $1); SWIG_NewPointerObj(L,(void *) resultptr,$&1_descriptor,1); SWIG_arg++; } #else %typemap(out) SWIGTYPE { $&1_ltype resultptr; resultptr = ($&1_ltype) malloc(sizeof($1_type)); memmove(resultptr, &$1, sizeof($1_type)); SWIG_NewPointerObj(L,(void *) resultptr,$&1_descriptor,1); SWIG_arg++; } #endif // member function pointer // a member fn ptr is not 4 bytes like a normal pointer, but 8 bytes (at least on mingw) // so the standard wrapping cannot be done // nor can you cast a member function pointer to a void* (obviously) // therefore a special wrapping functions SWIG_ConvertMember() & SWIG_NewMemberObj() were written %typemap(in,checkfn="lua_isuserdata") SWIGTYPE (CLASS::*) %{ if (!SWIG_IsOK(SWIG_ConvertMember(L,$input,(void*)(&$1),sizeof($type),$descriptor))) SWIG_fail_ptr("$symname",$argnum,$descriptor); %} %typemap(out) SWIGTYPE (CLASS::*) %{ SWIG_NewMemberObj(L,(void*)(&$1),sizeof($type),$descriptor); SWIG_arg++; %} // void (must be empty without the SWIG_arg++) %typemap(out) void ""; /* void* is a special case A function void fn(void*) should take any kind of pointer as a parameter (just like C/C++ does) but if its an output, then it should be wrapped like any other SWIG object (using default typemap) */ %typemap(in,checkfn="SWIG_isptrtype") void* %{$1=($1_ltype)SWIG_MustGetPtr(L,$input,0,0,$argnum,"$symname");%} /* long long is another special case: as lua only supports one numeric type (lua_Number), we will just cast it to that & accept the loss of precision. An alternative solution would be a long long struct or class with the relevant operators. */ %apply long {long long, signed long long, unsigned long long}; %apply const long& {const long long&, const signed long long&, const unsigned long long&}; /* It is possible to also pass a lua_State* into a function, so void fn(int a, float b, lua_State* s) is wrappable as > fn(1,4.3) -- note: the state is implicitly passed in */ %typemap(in, numinputs=0) lua_State* %{$1 = L;%} /* ----------------------------------------------------------------------------- * typecheck rules * ----------------------------------------------------------------------------- */ /* These are needed for the overloaded functions These define the detection routines which will spot what parameters match which function */ // unfortunately lua only considers one type of number // so all numbers (int,float,double) match // you could add an advanced fn to get type & check if its integral %typecheck(SWIG_TYPECHECK_INTEGER) int, short, long, unsigned int, unsigned short, unsigned long, signed char, unsigned char, long long, unsigned long long, signed long long, const int &, const short &, const long &, const unsigned int &, const unsigned short &, const unsigned long &, const signed char&, const unsigned char&, const long long &, const unsigned long long &, enum SWIGTYPE, const enum SWIGTYPE&, const enum SWIGTYPE &&, float, double, const float &, const double& { $1 = lua_isnumber(L,$input); } %typecheck(SWIG_TYPECHECK_BOOL) bool, const bool & { $1 = lua_isboolean(L,$input); } // special check for a char (string of length 1) %typecheck(SWIG_TYPECHECK_CHAR,fragment="SWIG_lua_isnilstring") char, const char& { $1 = SWIG_lua_isnilstring(L,$input) && (lua_rawlen(L,$input)==1); } %typecheck(SWIG_TYPECHECK_STRING,fragment="SWIG_lua_isnilstring") char *, char[] { $1 = SWIG_lua_isnilstring(L,$input); } %typecheck(SWIG_TYPECHECK_POINTER) SWIGTYPE *, SWIGTYPE [] { void *ptr; if (SWIG_isptrtype(L,$input)==0 || SWIG_ConvertPtr(L,$input, (void **) &ptr, $1_descriptor, 0)) { $1 = 0; } else { $1 = 1; } } %typecheck(SWIG_TYPECHECK_POINTER) SWIGTYPE & { void *ptr; if (lua_isuserdata(L,$input)==0 || SWIG_ConvertPtr(L,$input, (void **) &ptr, $1_descriptor, SWIG_POINTER_NO_NULL)) { $1 = 0; } else { $1 = 1; } } %typecheck(SWIG_TYPECHECK_POINTER) SWIGTYPE && { void *ptr; if (lua_isuserdata(L,$input)==0 || SWIG_ConvertPtr(L,$input, (void **) &ptr, $1_descriptor, SWIG_POINTER_NO_NULL)) { $1 = 0; } else { $1 = 1; } } %typecheck(SWIG_TYPECHECK_POINTER) SWIGTYPE { void *ptr; if (lua_isuserdata(L,$input)==0 || SWIG_ConvertPtr(L,$input, (void **) &ptr, $&1_descriptor, SWIG_POINTER_NO_NULL)) { $1 = 0; } else { $1 = 1; } } %typecheck(SWIG_TYPECHECK_VOIDPTR) void * { void *ptr; if (SWIG_isptrtype(L,$input)==0 || SWIG_ConvertPtr(L,$input, (void **) &ptr, 0, 0)) { $1 = 0; } else { $1 = 1; } } // Also needed for object pointers by const ref // eg const A* ref_pointer(A* const& a); // found in mixed_types.i %typecheck(SWIG_TYPECHECK_POINTER) SWIGTYPE *const& { void *ptr; if (SWIG_isptrtype(L,$input)==0 || SWIG_ConvertPtr(L,$input, (void **) &ptr, $*descriptor, 0)) { $1 = 0; } else { $1 = 1; } } /* ----------------------------------------------------------------------------- * Others * ----------------------------------------------------------------------------- */ // Array reference typemaps %apply SWIGTYPE & { SWIGTYPE ((&)[ANY]) } %apply SWIGTYPE && { SWIGTYPE ((&&)[ANY]) } /* const pointers */ %apply SWIGTYPE * { SWIGTYPE *const } %apply SWIGTYPE (CLASS::*) { SWIGTYPE (CLASS::*const) } %apply SWIGTYPE & { SWIGTYPE (CLASS::*const&) } // size_t (which is just a unsigned long) %apply unsigned long { size_t }; %apply const unsigned long & { const size_t & }; /* ----------------------------------------------------------------------------- * Specials * ----------------------------------------------------------------------------- */ // swig::LANGUAGE_OBJ was added to allow containers of native objects // however its rather difficult to do this in lua, as you cannot hold pointers // to native objects (they are held in the interpreter) // therefore for now: just ignoring this feature #ifdef __cplusplus %ignore swig::LANGUAGE_OBJ; //%inline %{ %{ namespace swig { typedef struct{} LANGUAGE_OBJ; } %} #endif // __cplusplus